Tonight the first full 18 holes of Nova Golf were played. The first course isn’t totally finished yet but an experienced GL Golfer was only able to shoot an 85 (+14)! This was with a golfer profile leveled up half way using the worst equipment. Ideally we’d like to see this score be lower by 5-10 strokes, so we’re going to make the default equipment a little better. Additionally a few bugs that popped up added several strokes, which will of course be fixed before release.
ASCII Art has been updated to version 1.08 on the Mac, iPhone, iPad, and iPod Touch. Users can update through the iTunes and Mac App Stores.
1.06 (Mac)
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Fix transparent image files with premultiplied alpha channels
Application Sandboxed
1.06 (iOS)
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Fix transparent image files with premultiplied alpha channels
Rocket Golf has been updated to version 1.08 on the Mac, iPhone, iPad, and iPod Touch. Users can update through the iTunes and Mac App Stores.
1.08 (iOS)
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Added club and terrain shadows
Added water splash effects
Trilinear filtering
1.08 (Mac)
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Added club and terrain shadows
Added water splash effects
Removed option to go fullscreen while in the game menu
Application Sandboxed
Barnyard Blaster has been updated to version 1.03 on the Mac, iPhone, iPad, and iPod Touch. Users can update through the iTunes and Mac App Stores.
1.03 (Mac)
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Added bow/arrow and exploding grenade weapons
Added crosshair graphics
Fixed animal shadow artifacts
Faster model loading
Application Sandboxed
1.03 (iOS)
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Added bow/arrow and exploding grenade weapons
Added crosshair graphics
Faster model loading
Admob updated (Lite)
Today we’re happy to announce that we have another store selling GL Golf. In addition to the Mac/iTunes App store and as shareware through this site, you can now purchase GL Golf on MacGameStores.com. Check out the product page Here. We expect to add the rest of our games to the site in near future.
Pinball Shuffle has been updated to version 1.01 and Pinball Massacre has been updated to version 1.03 on the Mac, iPhone, iPad, and iPod Touch. Users can update through the iTunes and Mac app stores
Pinball Shuffle 1.01 (iOS)
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Hit animations on Jefe Grande and Tech Flex bosses
Fixed crash after video playing on iOS 4.x
Ask to rate after ten launches
Fixed paddle texture when switching difficulties
Pinball Shuffle 1.01 (Mac)
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Hit animations on Jefe Grande and Tech Flex bosses
Ask to rate after ten launches
Fixed paddle texture when switching difficulties
Pinball Massacre 1.03 (iOS)
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Fixed crash after video playing on iOS 4.x
Added cutscenes before the game
Ask to rate after ten launches
Fixed paddle texture when switching difficulties
Pinball Massacre 1.03 (Mac)
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Added cutscenes before the game
Ask to rate after ten launches
Fixed paddle texture when switching difficulties
Nova Golf now has seven distinct trees to work with. Four bushes and about five cactuses are almost finished too as well as several other objects you’d find on a course. Today we’ll start populating the first course with these new objects. In addition to the foliage, we’ve completed the single player campaign mode and are quickly running out of things to work on! Everything is still on track for late March, which will be a very busy month, so keep an eye out for Nova Golf along with updates to EVERY game/app we have.
Nova Golf has really started to shape up lately! We think a late March release is very realistic. The only major areas left that need work are the single player campaign, iOS optimizations, course layouts, final graphics assets, and lots and lots of testing/tweaking. One courses is already finished and can be played through. It looks like it’s going to be much harder to get double digit under par scores compared to GL Golf, well at least until the character is leveled up and his equipment is upgraded.
Below is a preview of what the new putting interface looks like. The black dots are animated and follow the slope of the green, while the power meter shows how far a 25/50/75/100% power putt should go on flat land.
We’ve been working hard on our new golf game and we’re ready to give you a sneak preview. Below is screen shot of what we have so far. The photo doesn’t do justice though, the water, grass blades, sky, and shot preview are fully animated and respond to the wind/environment. The game is already shaping up and we haven’t actually put any real assets in yet. Everything you see is just a placeholder, so the final version will have even more polished graphics. Stay tuned for more previews, we hope to have the full version out for the Mac in March.
Last Monday Nuclear Nova Software welcomed its first employee to the family. Her name is Nova and she’s a 7 week old puppy! Nova is half golden retriever with some Husky and German Shepard in her. Hopefully we’ll find a few ways to sneak her into the games considering she’ll be sitting next to me helping 95%+ of the development time.



