Rocket Golf Beta

Rocket Golf Feedback for the Mac and iPhone
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Jake
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Rocket Golf Beta

Post by Jake » Sat Aug 29, 2009 12:22 pm

Rocket Golf for the mac is almost finished! Since It's already released on the iPhone and the major gameplay bugs are already squashed, I'm putting up a public beta for about a week.

Check it out at http://nuclearnova.com/rocketgolfbeta.zip

Please post all concerns here. Sorry, no serial number yet, I'm sending that to anyone who was previously signed up for the GL Golf Beta program.

http://nuclearnova.com/rocketgolf.php
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Re: Rocket Golf Beta

Post by AndrewD » Sat Aug 29, 2009 2:10 pm

Thanks Jake, it's a fun game, plays nicely and will take some mastering. Only thing I would mention as a tester is that the main menu (Quit, About, don't know what it's supposed to be called) is titled "Rocket Golf Golf" rather than just "Rocket Golf" as I would expect. MacOS 10.5.8, Intel iMac. Other than that, all works as I would expect.

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Re: Rocket Golf Beta

Post by pb2au » Sat Aug 29, 2009 3:16 pm

Jake, I'm sorry to say that Rocket Golf is behaving just like the first versions of GL Golf 2.24. It quits when launched. Of course my OS is 12.4, the same OS that gave GL Golf 2.24 fits.
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Post by sanmarcos » Sat Aug 29, 2009 9:45 pm

N/A
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Re: Rocket Golf Beta

Post by neilgbarclay » Sun Aug 30, 2009 7:27 am

I have one or two pertinent additions to that which, heretofore, I hardly understand a word.

The information box in the left hand corner, which seems to me to be mostly irrelevant, HIDES the T-off ball most of the time. (Whether transparent or translucent, it is annoyingly there.)

Just because in real golf I never see what I'm hitting, here it could be helpful.

Also the "minimize/zoom' feature seems a bit askew - the zoom is redundant; the minimize does not go back far enough to show the entire distance to the hole at the end.

When and where, if ever, is wind a factor - ergo "no wind" seems to be a ridiculous piece of non-information.

ngb

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Re: Rocket Golf Beta

Post by Jake » Sun Aug 30, 2009 1:41 pm

Dave, unfortunately Rocket Golf requires 10.5 to play, I think thats causing the issues.

sanmarcos - Thanks for all the suggestions! I copied most of them down onto my 1.x too do list. Due to college starting up next week I probably won't get to many right away, but you know I'll be pumping out updates once every other month or so!

Neil - I'll look into the hidden shot, and I've noted your suggestions too.

Thanks guys!
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Re: Rocket Golf Beta

Post by Jake » Sun Aug 30, 2009 1:42 pm

Also, sanmarcos, did you test Rocket Classic or Dilemma Heights? I see lots of scores on Rocket but no new ones on Dilemma

What is the point of showing the golf ball in the power bar? - To tell whos up on multiplayer games
No need for Edit menu? - Copy/Paste are useful sometimes
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Re: Rocket Golf Beta

Post by AndrewD » Tue Sep 01, 2009 4:50 am

I have now tested Dilemma, during my first round I suffered a crash as the ball dropped in the hole on 12, have sent you the output. Couldn't recreate it and successfully posted a score second time.

I also noticed a minor bug when hitting a mulligan out of sand - the arrow indicating previous shot does not take account of the fact that you can't use full power. Have sent a screen shot.

A

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Re: Rocket Golf Beta

Post by Jake » Sat Sep 05, 2009 2:38 pm

Rocket Golf Beta version 2 is now up at http://nuclearnova.com/rocketgolfbeta.zip . Many fixes still to come, most are likely waiting for 1.01 so I can get version 1.0 out before my college classes start up next week.

A round and confirmation would be greatly appreciated, I ran through a few today and hope to run through more tomorrow so I can release next week.

Fixes -
- [+] Fix unlimited muligan bugs
- [+] Fixed Doubling frame rate by not submitting a score
- [+] resume game with 2+ players no longer crashes
- [+] fix displaying hole 19 after finish
- [+] resume game information/button fixed
- [+] Zoom further out
- [+] change buttons style
- [+] Info box in front of ball more transparent
- [+] Mulligan in sand shows correct power arrow
- [+] Fix flag pole being transparent
- [+] Make aiming arrow visible when aimed through terrain
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Re: Rocket Golf Beta

Post by walter » Sun Sep 06, 2009 7:05 pm

Rocket Golf Beta version 2 is now up at http://nuclearnova.com/rocketgolfbeta.zip CRASH REPORT:


Date/Time: 2009-09-06 18:01:50.090 -0600
OS Version: 10.4.11 (Build 8S2167)
Report Version: 4

Command: Rocket Golf
Path: /Users/pat/Desktop/DOWNLOADS ON HOLD/Rocket Golf 1.0 2/Rocket Golf.app/Contents/MacOS/Rocket Golf
Parent: WindowServer [57]

Version: 1.00 (1.00)

PID: 229
Thread: Unknown

Link (dyld) error:

Symbol not found: _NSInternalInconsistencyException
Referenced from: /Users/pat/Desktop/DOWNLOADS ON HOLD/Rocket Golf 1.0 2/Rocket Golf.app/Contents/MacOS/Rocket Golf
Expected in: /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation

Model: iMac5,1, BootROM IM51.0090.B09, 2 processors, Intel Core 2 Duo, 2.16 GHz, 1 GB
Graphics: ATI Radeon X1600, ATY,RadeonX1600, PCIe, 128 MB
Memory Module: BANK 0/DIMM0, 512 MB, DDR2 SDRAM, 667 MHz
Memory Module: BANK 1/DIMM1, 512 MB, DDR2 SDRAM, 667 MHz
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x87), Broadcom BCM43xx 1.0 (4.170.46.9)
Bluetooth: Version 1.9.5f4, 2 service, 0 devices, 1 incoming serial ports
Network Service: Built-in Ethernet, Ethernet, en0
Serial ATA Device: WDC WD2500JS-40TGB0, 232.89 GB
Parallel ATA Device: MATSHITADVD-R UJ-85J
SCSI Device: SCSI Target Device @ 0
SCSI Device: SCSI Target Device @ 0
USB Device: Built-in iSight, Micron, Up to 480 Mb/sec, 500 mA
USB Device: Bluetooth USB Host Controller, Apple, Inc., Up to 12 Mb/sec, 500 mA
USB Device: IR Receiver, Apple Computer, Inc., Up to 12 Mb/sec, 500 mA
USB Device: Hub in Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 500 mA
USB Device: Apple Optical USB Mouse, Mitsumi Electric, Up to 1.5 Mb/sec, 100 mA
USB Device: Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 250 mA



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Re: Rocket Golf Beta

Post by walter » Sun Sep 06, 2009 7:54 pm

Sorry Jake. I just realized that RG requires OS 10.5

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Re: Rocket Golf Beta

Post by Jake » Sun Sep 06, 2009 8:50 pm

Thanks for the crash report. I'm not sure why the operating system even lets you open it if you don't have 10.5, it seems like it would tell you that instead of just crashing the program.
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Re: Rocket Golf Beta

Post by kjb723369051 » Thu Sep 17, 2009 1:02 pm

Will RG become available at a later date for 10.4.11 Mac's ?

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Re: Rocket Golf Beta

Post by Jake » Thu Sep 17, 2009 1:13 pm

kjb723369051 wrote:Will RG become available at a later date for 10.4.11 Mac's ?
Unfortunately I doubt it will be, Rocket Golf uses some 10.5+ specific code and I'm not exactly sure how to reprogram those parts using older technology.

If you have an intel system I highly recommend 10.6, and if you have PPC 10.5 is definitely worth it if you can find it at a good price now that snow leopard is only $29.
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Re: Rocket Golf Beta

Post by walter » Thu Sep 17, 2009 2:21 pm

Jake wrote:
kjb723369051 wrote:Will RG become available at a later date for 10.4.11 Mac's ?
Unfortunately I doubt it will be, Rocket Golf uses some 10.5+ specific code and I'm not exactly sure how to reprogram those parts using older technology.

If you have an intel system I highly recommend 10.6, and if you have PPC 10.5 is definitely worth it if you can find it at a good price now that snow leopard is only $29.
Thanks for the info.

I fully understand why you will not program the Rocket for Tiger. I'm one of those guys that still work with OS 9 (the original and not the classic) and I went screaming/kicking to go for Panther and then Tiger.

I do want to go for Leo but I am told that I should install Leo as a standalone on a different drive rather then updating from Tiger. Makes sense since I know there are several midi/audio sequencer programmes I own/use that will not launch in Leo and I don't have enough $$$$ to purchase Leo versions.
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Re: Rocket Golf Beta

Post by Jake » Thu Sep 17, 2009 2:32 pm

I remember switching from OS 9 to OS 10.1, then back to OS 9 , and then finally back to 10.2 because I felt it was finally stable/fast enough to make the jump.

Software updates can be a pain sometimes, it seems like every major version of OS X breaks some feature in GL Golf and other programs I use.
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Re: Rocket Golf Beta

Post by walter » Sun Nov 29, 2009 10:13 am

Well i'm with the SnowLeopard because it was super bargain at 30 bucks for a complete OS X from SteveJOBS :mrgreen: .

The game is wierd and for that reason alone i'm enjoying it.

i think it needs some "artificial" players playing along side or interfering with the game.

Perhaps the "music" from GL Golf 226 could be ported over

:D :D :D .
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Re: Rocket Golf Beta

Post by Jake » Sun Nov 29, 2009 10:41 am

Yeah $30 is great, no reason no to upgrade at that price.

I'm glad you are enjoying the game. Liquid Defense has a very high learning curve and for that reason and other ones I'm not sure of, it has sold absolutely terrible. I wish I could make it more mainstream after working full-time an entire summer on it, but I learned my lesson about what types of games are good to make for large market shareware.

Music... hum, you'd have to mute liquid defense and play GL Golf in the background I think :-P
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