[Mac] GL Golf Beta Program

GL Golf Feedback for the Mac and iPhone
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Jake
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Post by Jake » Wed Mar 05, 2008 1:31 pm

Beta 2.11 is up at http://nuclearnova.com/fullglgolfbeta.zip . Please post any incompatibilities, major problems, or comments on NEW features here.

2.11
*****
Added a fall season option, which changes terrain graphics and ball behavior
Added a new aiming arc by pressing shift and while in overhead views
Added new trees/shrubs to the Emerald Greens course
Added option for a larger minimap
Holding shift while aiming now allows you to fine tune the direction
Overhead view now renders all of the trees, has no text, and can be rotated
Fixed a bug where all of the internet high scores would not always load
Updated the minimap to show the correct estimated distances while hitting from rough and sand
Only version 2.05 and above are eligible for the high scores lists
2 other small improvements/fixs
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Post by Jake » Tue Apr 08, 2008 4:38 pm

Beta 2.12 is up at http://nuclearnova.com/fullglgolfbeta.zip . Please post any incompatibilities, major problems, or comments on NEW features here.

2.12
*****
Added a new 18 hole course called Beauregard Country Club for subscription pack owners
Added pitch marks to the grass when landing hard onto the fairway or green
Holding the command key speeds up gameplay while the ball is in the air
Added a menu option to change to practice mode while in the middle of a game
Added an option to disable the new aiming arc
Fixed a bug where the large minimap option could cause large arcs to cover the screen
Putting up steep hills slightly improved
"For Birdie/Eagle" notifications disappear when the swing is started
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Post by Jake » Mon May 12, 2008 9:17 pm

Beta 2.13 is up at http://nuclearnova.com/fullglgolfbeta.zip . Please post any incompatibilities, major problems, or comments on NEW features here.

2.13
*****
Added a hardest holes compilation course with 18 holes having the worst over par average
The ball can now bounce/roll in sand traps before stopping
Wind direction and speed are now more consistent over an entire hole
New flyby that goes to each yard marker, the hole, and then back (F key)
The cursor now hides after being inactive over the game window
Fixed a bug where some trees could be invisible if the ball perfectly lines up with them
Two other minor improvements
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2.13 for Mac

Post by Sam Ples » Wed May 14, 2008 12:27 am

There is a horizontal white bar across the waterfall in hole 4 of the Rattlesnake course when viewing it from the tee and fairway. It was not there when I viewed the waterfall from the green.

Vince

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Post by Jake » Wed May 14, 2008 2:09 am

Thanks, I have noticed waterfalls doing that on occasion, I think I might be able to take care of that sometime in the near future
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Post by Sapphie » Wed May 14, 2008 3:26 am

Hi Jake

As always, a great update - I do look forward to each release;there's always something new!

The new flyby mode is great but could I just ask for it to be slower - half the speed would be good ... us 'old fogies' can't keep up you know!

I like the new 'hardest holes' course; we played it last night and I lost, as usual. Just wondered if you could do something similar for the hardest holes played on our own computer i.e. dynamically generate the 18 holes that we have had the most difficulty with locally?

Well done and keep it coming!
Lee

P.S. I have seen the white lines on occasion too, not just in this release.

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Post by Jake » Wed May 14, 2008 10:07 am

Hi Lee,

Thanks for the feedback! I'll turn the flyby mode down a little bit, but it probably won't happen until the next patch because I already have the release version of 2.13 packed and uploaded.

That's a good idea about the hardest holes being dynamically generated, I'll keep that in mind for the future. The only problem I see is that there are so many courses that most people probably haven't even played them all yet
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Post by Sapphie » Thu May 15, 2008 3:30 am

Jake

OK, thanks for listening; I'll look forward to the next patch for a slower fly by!

Lee

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Fly bys not working

Post by Sam Ples » Sun May 18, 2008 3:24 pm

The new fly bys don't happen on every hole of Ashdown , I didn't have them on holes 1, 2, 9, 14, & 17.

I'll concure about the speed and add that on occasion the view when it stops back at the tee is often wrong and can almost make you a little dizzy.

Vince

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Post by Jake » Sun May 18, 2008 5:01 pm

The new flyby randomly happens on half of the holes, with the previous flyby still in use for a random half of the holes. I was able to get the flyby to work on hole 1 of Ashdown, so I think this was the problem.

I think the camera is ending at 0 degrees instead of ending towards the hole, I'll try to fix that for the next patch.

Thanks for the post
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Version 2.14?

Post by Sapphie » Fri Jun 13, 2008 5:51 am

Hi Jake

I see 2.14 is up but I didn't seem to get an email notification, nore is it mentions here?

Anyway - looks like exciting new options.

Lee

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Post by Jake » Fri Jun 13, 2008 6:45 am

Hi Lee,

You're right, I didn't send any information out for 2.14. I got busy and the next thing I new it was a little late to send out an email when several people probably were notified automatically just by launching GL Golf. I'll go back to the beta and email notifications for 2.15 next month and the future patches though.

Thanks, I hope you enjoy the new features, more to come!
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Post by Jake » Sat Jun 28, 2008 5:56 pm

Beta 2.15 is up at http://nuclearnova.com/fullglgolfbeta.zip . Please post any incompatibilities, major problems, or comments on new features here.

Also, if anyone has a Macbook or any other computer with the intel integrated graphics (950 or 3100), please let me know how the anisotropic filtering effects performance. I'm thinking about making 4X filtering the default for intel macs, but I'm not sure if it will slow the game down too much.

2.15
*****
Added a new 18 hole course called Ravenswood for subscription pack owners
Added an option for stroke or match play in multiplayer games
Ravenswood and any new course made now have the capability for multiple tee and hole locations
Added anisotropic filtering as an option for better texture detail on fast computers
Fixed a big bug where sometimes the balls wouldn't stop in multiplayer games
Changed bilinear to trilinear filtering for better texture detail on all computers
Fixed a bug where replays don't always go in when they should after bouncing off both the cup and flag pole
Replays of sunk shots now show the ball sinking
Clicking the do not submit score button now takes you to the main menu instead of the highscore screen
The ball no longer sinks so far into water that you can see through the earth
Four other small bug fixes
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Crash on startup with 2.15

Post by Sam Ples » Sat Jun 28, 2008 7:54 pm

Jake,

It seems to be running fine.

Thanks,

Vince
Last edited by Sam Ples on Tue Jul 01, 2008 12:44 am, edited 1 time in total.

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Post by sanmarcos » Sat Jun 28, 2008 9:08 pm

I think the morning mode is too dark, it could be a little lighter, and use the current morning for night.

When using mulligans > 1, the submit score button in the final score card shouldn't be there.

The hole fly bys should be slower.

When using the B (view from above mode), one should be able to modify his club, (up and down keys) and move (right and left)

Remove the useless separating line from here:
http://skitch.com/sanmarcos/qa8n/ravenswood-hole-11

When the ball lands in front of a tree, just remove it from view, don't leave it transparent.
http://skitch.com/sanmarcos/qa8b/ravenswood-hole-5

And this minor bug in the main screen
http://skitch.com/sanmarcos/qa8e/gl-golf

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Post by Jake » Sun Jun 29, 2008 9:56 am

Thanks Sam Ples, I think I figured out why the crash is happening from your crash log. I updated the code and put up a new beta just now, mind downloading it again and telling me if it works?

Sanmarcos, thanks for the screenshots. I was able to quickly remove the line from the help menu and reposition the red warning text on the main menu

The Morning mode is actually getting a revamp as we speak, in one of the next few versions the game will start out darker than the current morning mode, but as holes progress the sun will actually move and the course will end up brighter than it is now.

I'm going to do something about the transparent bushes, they are to hard to see through, but they need some representation so the golfer doesn't hit an invisible bush on accident. I'm thinking I'll make the bush way more transparent than the trees, enough that you can see through it no problem.

Good idea with the submit score button, slower flybys, and adjusting keys while in the B view (I'll probably take your suggestion for all of the different views). These will all be in 2.16, but for now I want to get the new version of the beta uploaded and tested so I can release the new course to everyone
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Post by Sam Ples » Tue Jul 01, 2008 12:39 am

Jake,

Still does not boot. Here's the report:

Date/Time: 2008-07-01 01:37:22 -0400
OS Version: 10.3.9 (Build 7W98)
Report Version: 2

Command: GL Golf
Path: /Users/vince/Desktop/GL Golf 2.15/GL Golf.app/Contents/MacOS/GL Golf
Version: GL Golf version 2.15 (2.15)
PID: 698
Thread: 0

Exception: EXC_BREAKPOINT (0x0006)
Code[0]: 0x00000001
Code[1]: 0x90a8d1d0


Thread 0 Crashed:
0 com.apple.Foundation 0x90a8d1d0 _NSRaiseError + 0xf8
1 com.apple.Foundation 0x90a8d0b4 +[NSException raise:format:] + 0x2c
2 com.apple.Foundation 0x90a2d6d0 -[NSObject(NSForwardInvocation) forward::] + 0xb0
3 libobjc.A.dylib 0x90836810 _objc_msgForward + 0xb0
4 ??? 0x0000d948 -[controller changeDescription:] + 0xd8
5 ??? 0x0000f094 -[controller awakeFromNib] + 0x1fc
6 com.apple.Foundation 0x90a5ef70 -[NSSet makeObjectsPerformSelector:] + 0xa4
7 com.apple.AppKit 0x92892cbc -[NSIBObjectData nibInstantiateWithOwner:topLevelObjects:] + 0x358
8 com.apple.AppKit 0x929847b0 loadNib + 0xfc
9 com.apple.AppKit 0x928db990 +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 0x2e8
10 com.apple.AppKit 0x9295a8a0 +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:] + 0x9c
11 com.apple.AppKit 0x9296c0a0 +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 0x174
12 com.apple.AppKit 0x9295a708 NSApplicationMain + 0x174
13 ??? 0x000026f0 _start + 0x154 (crt.c:272)
14 ??? 0x00002598 start + 0x3c

PPC Thread State:
srr0: 0x90a8d1d0 srr1: 0x0202f030 vrsave: 0x00000000
cr: 0x24000442 xer: 0x00000007 lr: 0x90a8d1a8 ctr: 0x90a23400
r0: 0x00000000 r1: 0xbffff6a0 r2: 0xa0a204bc r3: 0xa0a34e2c
r4: 0x9083eb88 r5: 0x20000000 r6: 0xbffff380 r7: 0x00000007
r8: 0x00000002 r9: 0x00198450 r10: 0x000019b9 r11: 0x24000442
r12: 0x90a23400 r13: 0x00000000 r14: 0x0202d200 r15: 0x00000000
r16: 0x00194a50 r17: 0xa289b6a8 r18: 0xa288b6a8 r19: 0xa289b6a8
r20: 0x00060000 r21: 0x00060000 r22: 0xa2892964 r23: 0xa289dda0
r24: 0x001aac10 r25: 0xbffff818 r26: 0x001d8190 r27: 0xa0a2af6c
r28: 0x000574f4 r29: 0xa0a24a40 r30: 0x0006425c r31: 0x90a8d0e0

Binary Images Description:
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0x96aa0000 - 0x96acefff libssl.0.9.7.dylib /usr/lib/libssl.0.9.7.dylib
0x96b50000 - 0x96bdffff ATS /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x96cb0000 - 0x96d9efff libiconv.2.dylib /usr/lib/libiconv.2.dylib
0x96e12000 - 0x96e25fff com.apple.speech.synthesis.framework 3.2 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
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0x98aa6000 - 0x98d7efff com.apple.CoreGraphics 1.203.33 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0x99000000 - 0x9901dfff com.apple.audio.SoundManager 3.9 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
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sanmarcos
Nuclear Nova Member
Posts: 10
Joined: Sun Oct 21, 2007 3:29 pm
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Post by sanmarcos » Tue Jul 01, 2008 1:36 am

File -> Switch to Practice mode does nothing in main window and in game.

A crash in game playing Ravenswood around hole 10 (iirc)

Process: GL Golf [82684]
Path: /Users/marc/Downloads/GL Golf 2.15/GL Golf.app/Contents/MacOS/GL Golf
Identifier: GL Golf
Version: GL Golf version 2.15 (2.15)
Code Type: X86 (Native)
Parent Process: launchd [116]

Date/Time: 2008-06-30 23:35:07.946 -0700
OS Version: Mac OS X 10.5.3 (9D34)
Report Version: 6

Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000
Crashed Thread: 0

Thread 0 Crashed:
0 GLEngine 0x1689bd92 gleAddCommand + 50
1 GLEngine 0x168075c8 glTexCoord2f_Comp + 40
2 GL Golf 0x0002ac85 -[level renderLevel2reflectwater1:time:x:y:z:xrot:grid:] + 3329
3 GL Golf 0x00024178 -[level renderLevel2reflectwateranimated:time:x:y:z:xrot:grid:grassDetail:] + 162
4 GL Golf 0x00043d01 -[glView drawRect:sender:] + 22589
5 GL Golf 0x00009706 -[controller updateGLView:] + 138
6 com.apple.Foundation 0x915135d7 __NSFireTimer + 279
7 com.apple.CoreFoundation 0x94af3b3e CFRunLoopRunSpecific + 4494
8 com.apple.CoreFoundation 0x94af3cf8 CFRunLoopRunInMode + 88
9 com.apple.HIToolbox 0x94dcdda4 RunCurrentEventLoopInMode + 283
10 com.apple.HIToolbox 0x94dcdbbd ReceiveNextEventCommon + 374
11 com.apple.HIToolbox 0x94dcda31 BlockUntilNextEventMatchingListInMode + 106
12 com.apple.AppKit 0x91a8b505 _DPSNextEvent + 657
13 com.apple.AppKit 0x91a8adb8 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 128
14 com.apple.AppKit 0x91a83df3 -[NSApplication run] + 795
15 com.apple.AppKit 0x91a51030 NSApplicationMain + 574
16 GL Golf 0x00002b7e _start + 216
17 GL Golf 0x00002aa5 start + 41

Thread 1:
0 libSystem.B.dylib 0x96fb64a6 mach_msg_trap + 10
1 libSystem.B.dylib 0x96fbdc9c mach_msg + 72
2 com.apple.CoreFoundation 0x94af30be CFRunLoopRunSpecific + 1806
3 com.apple.CoreFoundation 0x94af3cf8 CFRunLoopRunInMode + 88
4 com.apple.Foundation 0x91542460 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 320
5 com.apple.Foundation 0x914def1d -[NSThread main] + 45
6 com.apple.Foundation 0x914deac4 __NSThread__main__ + 308
7 libSystem.B.dylib 0x96fe76f5 _pthread_start + 321
8 libSystem.B.dylib 0x96fe75b2 thread_start + 34

Thread 2:
0 libSystem.B.dylib 0x970065e2 select$DARWIN_EXTSN + 10
1 libSystem.B.dylib 0x96fe76f5 _pthread_start + 321
2 libSystem.B.dylib 0x96fe75b2 thread_start + 34

Thread 3:
0 libSystem.B.dylib 0x96fb64a6 mach_msg_trap + 10
1 libSystem.B.dylib 0x96fbdc9c mach_msg + 72
2 com.apple.CoreFoundation 0x94af30be CFRunLoopRunSpecific + 1806
3 com.apple.CoreFoundation 0x94af3cf8 CFRunLoopRunInMode + 88
4 com.apple.CFNetwork 0x91760afe CFURLCacheWorkerThread(void*) + 396
5 libSystem.B.dylib 0x96fe76f5 _pthread_start + 321
6 libSystem.B.dylib 0x96fe75b2 thread_start + 34

Thread 4:
0 libSystem.B.dylib 0x96fb6506 semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x96fe884f _pthread_cond_wait + 1244
2 libSystem.B.dylib 0x96fea0d3 pthread_cond_timedwait_relative_np + 47
3 com.apple.Foundation 0x91524e8c -[NSCondition waitUntilDate:] + 236
4 com.apple.Foundation 0x91524ca0 -[NSConditionLock lockWhenCondition:beforeDate:] + 144
5 com.apple.Foundation 0x91524c05 -[NSConditionLock lockWhenCondition:] + 69
6 com.apple.AppKit 0x91af1470 -[NSUIHeartBeat _heartBeatThread:] + 753
7 com.apple.Foundation 0x914def1d -[NSThread main] + 45
8 com.apple.Foundation 0x914deac4 __NSThread__main__ + 308
9 libSystem.B.dylib 0x96fe76f5 _pthread_start + 321
10 libSystem.B.dylib 0x96fe75b2 thread_start + 34

Thread 5:
0 libSystem.B.dylib 0x96fb64a6 mach_msg_trap + 10
1 libSystem.B.dylib 0x96fbdc9c mach_msg + 72
2 com.apple.CoreFoundation 0x94af30be CFRunLoopRunSpecific + 1806
3 com.apple.CoreFoundation 0x94af3cf8 CFRunLoopRunInMode + 88
4 com.apple.audio.CoreAudio 0x905b3464 HALRunLoop::OwnThread(void*) + 160
5 com.apple.audio.CoreAudio 0x905b3300 CAPThread::Entry(CAPThread*) + 96
6 libSystem.B.dylib 0x96fe76f5 _pthread_start + 321
7 libSystem.B.dylib 0x96fe75b2 thread_start + 34

Thread 6:
0 libSystem.B.dylib 0x96fbd68e __semwait_signal + 10
1 libSystem.B.dylib 0x96fe836d pthread_cond_wait$UNIX2003 + 73
2 libGLProgrammability.dylib 0x945d4432 glvmDoWork + 162
3 libSystem.B.dylib 0x96fe76f5 _pthread_start + 321
4 libSystem.B.dylib 0x96fe75b2 thread_start + 34

Thread 7:
0 libSystem.B.dylib 0x96fb6506 semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x96fe884f _pthread_cond_wait + 1244
2 libSystem.B.dylib 0x96fea0d3 pthread_cond_timedwait_relative_np + 47
3 ...ple.CoreServices.CarbonCore 0x902112fe TSWaitOnConditionTimedRelative + 246
4 ...ple.CoreServices.CarbonCore 0x902110de TSWaitOnSemaphoreCommon + 422
5 ...ickTimeComponents.component 0x92434dee ReadSchedulerThreadEntryPoint + 4724
6 libSystem.B.dylib 0x96fe76f5 _pthread_start + 321
7 libSystem.B.dylib 0x96fe75b2 thread_start + 34

Thread 8:
0 libSystem.B.dylib 0x96fb6506 semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x96fe884f _pthread_cond_wait + 1244
2 libSystem.B.dylib 0x96fea0d3 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x905c2a47 CAGuard::WaitFor(unsigned long long) + 213
4 com.apple.audio.CoreAudio 0x905c4602 CAGuard::WaitUntil(unsigned long long) + 70
5 com.apple.audio.CoreAudio 0x905c2da7 HP_IOThread::WorkLoop() + 759
6 com.apple.audio.CoreAudio 0x905c2aab HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x905b3300 CAPThread::Entry(CAPThread*) + 96
8 libSystem.B.dylib 0x96fe76f5 _pthread_start + 321
9 libSystem.B.dylib 0x96fe75b2 thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x168075a6 ecx: 0xbfffe26c edx: 0x96fbfd00
edi: 0x00000010 esi: 0x00000008 ebp: 0xbfffe348 esp: 0xbfffe330
ss: 0x0000001f efl: 0x00010282 eip: 0x1689bd92 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x00000000

Binary Images:
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0x167c2000 - 0x16944fef GLEngine ??? (???) <e9b3c93e50e3236cae43a2161e331720> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
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0x1ab63000 - 0x1ab65ffa +Adobe Unit Types a2.0.0 (2.0.0) /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types
0x1ace4000 - 0x1ad6bfeb com.apple.applescript 2.0.1 (2.0.1) /System/Library/PrivateFrameworks/AppleScript.framework/Versions/A/AppleScript
0x70000000 - 0x700e3ff2 com.apple.audio.units.Components 1.5.1 (1.5.1) /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x8fe00000 - 0x8fe2da53 dyld 96.2 (???) <7af47d3b00b2268947563c7fa8c59a07> /usr/lib/dyld
0x90003000 - 0x9005cff7 libGLU.dylib ??? (???) /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
0x90063000 - 0x9006efe7 libCSync.A.dylib ??? (???) <8011fc1963cebdde0c6f101dbee5afd7> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
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0x901e7000 - 0x904c1ff3 com.apple.CoreServices.CarbonCore 786.4 (786.4) <059c4803a7a95e3c1a95a332baeb1edf> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
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0x90897000 - 0x908d1fff com.apple.coreui 1.1 (61) /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI
0x908d2000 - 0x908d2ffc com.apple.audio.units.AudioUnit 1.5 (1.5) /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
0x908d3000 - 0x90ce3fef libBLAS.dylib ??? (???) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
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0x90dfc000 - 0x90fc9fe7 com.apple.security 5.0.3 (33532) <3bef414f3c6f433e707ac5abee340e16> /System/Library/Frameworks/Security.framework/Versions/A/Security
0x9103d000 - 0x9111cfff libobjc.A.dylib ??? (???) <a53206274b6c2d42691f677863f379ae> /usr/lib/libobjc.A.dylib
0x9111d000 - 0x9143efea com.apple.QuickTime 7.5.0 (861) <4e1161b204b3b1f1047412c16483c39a> /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
0x9143f000 - 0x91453ff3 com.apple.ImageCapture 4.0 (5.0.0) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
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0x917d8000 - 0x9188affb libcrypto.0.9.7.dylib ??? (???) <330b0e48e67faffc8c22dfc069ca7a47> /usr/lib/libcrypto.0.9.7.dylib
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0x91a47000 - 0x91a4afff com.apple.help 1.1 (36) <b507b08e484cb89033e9cf23062d77de> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help
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0x93599000 - 0x93c35fff com.apple.CoreGraphics 1.351.31 (???) <c97a42498636b2596764e48669f98e00> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0x93d93000 - 0x93df0ffb libstdc++.6.dylib ??? (???) <04b812dcec670daa8b7d2852ab14be60> /usr/lib/libstdc++.6.dylib
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0x950f1000 - 0x950f5fff libmathCommon.A.dylib ??? (???) /usr/lib/system/libmathCommon.A.dylib
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Sapphie
Nuclear Nova Legend
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Post by Sapphie » Tue Jul 01, 2008 3:27 am

Jake

I didn't get a crash but I noticed that on the main menu screen the box that normally displayes the difficulty of the course with brief description, is blank for me.

Lee

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Jake
Site Admin
Posts: 1035
Joined: Thu Dec 12, 2002 7:36 pm
Location: Meadville, PA
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Post by Jake » Tue Jul 01, 2008 10:05 am

Oh wow, this is turning into a nightmare real fast. I have 10.5.3 Intel, 10.4.11 PPC, and 10.3.9 PPC at my house and I cannot re-create even one of these bugs! I did however find that I couldn't start GL Golf on the old 700MHZ iMac I had... seems crazy that I started GL Golf on a 733MHZ mac targeting 400MHZ G3s. I'm really lost on what to do, I wish if GL Golf crashed on one system it would crash on all of them so I could fix it.

sanmarcos, Switch to Practice should allow you to skip levels with +-* and use as many mulligans as you want, just make sure you are already in a game when you press it. I need to disable it when you're in the main menu.

I'll post back if I figure anything out
Nuclear Nova Software - Games and Apps for the Mac, iPhone, iPad, and iPod
GL Golf - Pinball Massacre - Barnyard Blaster - Rocket Golf - Liquid Defense - Hydrothermal

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