
* Reduce hook/draw/spin from rough. It doesn't appear that hitting from the rough causes a reduction in the player's ability to spin the ball, but it should. Also, a cool feature would be to add a random variable to the shot length when hitting from the rough. This is basically how it works in real life, because you are never sure just exactly how the ball is going to come out of the long grass. Say, +/- 10%.
* Remove limit on woods from sand. Again, I haven't tested this a lot, but it appears that you cannot hit woods from fairway traps. I often hit 3W from a good lie in the sand in real life, so I don't know why this is prohibited in the game.
* Sharp boundries to sand. Most bunkers in the game blend into the surrounding grass, even greenside traps. In real life, that rarely happens, they usually look more like this;

They also often have lips, which seem absent from the game. It would give the game a much more realistic look if you could render that.
* Regarding my previous suggestion about a stronger putter, at least three greens at Augusta have that issue. Front green on Augusta #4, 100% putter only gets half-way to hole. #6 as well. Left side of #17. It really spoils a round to hit the green from the tee, and three putt just because you couldn't hit the ball hard enough.
Thanks, and good job.