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Game Difficulty 
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Nuclear Nova Regular

Joined: Fri Feb 07, 2003 7:44 pm
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Location: Cincinnati, Ohio
Post Game Difficulty
Each difficulty level could have a different style of movement. For example, the easiest level would allow for mouse movement. The next hardest would be AstroBattle-style. The next hardest would be in the traditional Asteroids style. The hardest would be in the movement style I suggested in the topic "An Idea for Movement."

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Last edited by diordna on Mon Feb 17, 2003 11:42 am, edited 1 time in total.



Mon Feb 17, 2003 10:04 am
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Nuclear Nova Member
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Levels are weak. Isn't there another way to make it interesting?


Mon Feb 17, 2003 11:28 am
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Nuclear Nova Regular

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How's this: As the game progresses, the AI gets better. At the beginning they could have some sort of randomness factor that decreases as the game progresses. We could also allow the player to choose their own style of movement according to preference.

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Mon Feb 17, 2003 11:41 am
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we need to keep the controlls the same every time. Imagine playing quake and re-learning the keys every game.

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Mon Feb 17, 2003 4:10 pm
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Nuclear Nova Hero
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jake wrote:
Imagine playing quake and re-learning the keys every game.
Well Quake has a lot more keys you need to know too.

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Mon Feb 17, 2003 4:33 pm
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you get the idea don't you?

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Mon Feb 17, 2003 6:41 pm
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Nuclear Nova Hero
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jake wrote:
you get the idea don't you?
Don't get angry :roll: As long as the controls are simple and it tells you at the start of the levels, I think it won't matter.

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Mon Feb 17, 2003 6:55 pm
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macboy wrote:
jake wrote:
you get the idea don't you?
Don't get angry :roll:


Im not angry at all :D

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Mon Feb 17, 2003 7:28 pm
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diordna wrote:
How's this: As the game progresses, the AI gets better. At the beginning they could have some sort of randomness factor that decreases as the game progresses. We could also allow the player to choose their own style of movement according to preference.


That's better than straight up levels. You could have every new enemy (the replacements for those lost in combat) be a little more skilled. You could also have more of them in the arena at once (I'm assuming they'll be able to fly around off screen and stay on radar or something) and give them more accurate or powerful weapons (both would probably be too much)


Mon Feb 17, 2003 8:46 pm
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